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Post by Xoel on Jan 17, 2011 11:07:47 GMT 12
I've decided to go a similar route to PlaneShift's current art with my rural areas. Except my areas will be larger scale. Each rural area will consist of an entire "territory". Ie: Attike will be one area, Lakonia another, the Isthmus another, etc.
I have yet to decide exactly how to realistically link the areas.
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Post by burley on Jan 17, 2011 14:31:44 GMT 12
I have yet to decide exactly how to realistically link the areas. It seems with the mountainous nature of mainland Greece that the mountain pass approach used on PS would work well. - Burley
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Post by Xoel on Jan 17, 2011 15:27:08 GMT 12
Yes, I've actually been doing a fair amount of study about the landscape of Ancient Greece. You're absolutely right, however, my issue is how to handle water. Attike was bound on three sides by sea, for instance.
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Post by burley on Jan 17, 2011 20:17:37 GMT 12
Yes, I've actually been doing a fair amount of study about the landscape of Ancient Greece. You're absolutely right, however, my issue is how to handle water. Attike was bound on three sides by sea, for instance. One thing that PS does not use and would be very cool to introduce would be a movie transition sequence. That is one steps on to the gangway of a ship and an animation is shown of one sailing to the next landfall; where one would find ones character positioned on the gangway to step off board. I expected something like that with the Pterosaur flights and was very disappointed to not seeing the land flying by below during my flights. To X-Box style game players it would make them feel a little more at home as well. If such an animation technique has traction; then there could be many other areas where it could be employed as well. Large scale conflicts of armies against armies comes to mind. - Burley
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Post by Xoel on Jan 17, 2011 22:28:58 GMT 12
The "animated ptero transport" video loader screen was actually planned by the PS team while I was a member but held back due to lack of resources. It's a sad thing when things like low resources hold a team back and the community feels a little disappointed.
My problem is more with "how to make water unaccessible in a way that is realistic".
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Post by burley on Jan 19, 2011 5:20:56 GMT 12
The "animated ptero transport" video loader screen was actually planned by the PS team while I was a member but held back due to lack of resources. What type of resources do you mean exactly?
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Post by Xoel on Jan 19, 2011 13:31:45 GMT 12
Lack of developers to make the required art, code, etc necessary to play a rendered movie as the loading screen (as that was what the concept was by my memory).
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Post by burley on Jan 19, 2011 14:48:49 GMT 12
Lack of developers to make the required art, code, etc necessary to play a rendered movie as the loading screen (as that was what the concept was by my memory). That's good news, in the sense that it was not hardware/bandwidth issue. It is beginning to intrigue me how much such transition animation could go in being a great filler/transition in a number of areas of MMO development. Its nice to know it is a possibility if the commitment can be found. - Burley
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Post by Xoel on Jan 19, 2011 15:00:14 GMT 12
The rendered movie would be released as part of the client, therefore not pushing bandwidth up. The intention was to have something grandiose, to make the flights interesting, as opposed to simply watching yourself fly through Ojaroad. Though the intended creature was the Megara not the Pterosaur.
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Post by Xoel on Mar 13, 2011 21:28:59 GMT 12
Update Bump:
I've begun work on designing what I call the "playflow" of Reign of Olympia, which extensively is involved in the rural regions. I'm aiming towards a 'split' playflow, involving "civilian" and "hero" roles. Civilians will have rural areas for their farming, and villages and the like spread about for the civilian merchant organisations to sort of 'take political control' of.
Heroes will find "adventure areas" which split off from these civilian areas, marked with different warning signs based on the level of difficulty. These will have hostile creatures in them and provide loot and the typical hero adventure.
Success in either field will lead to the player gaining prominence in the faction and many organisations will have powerful civilian and hero members, controlling small towns or even a minor city, or a portion of a major city like Athenai or Lakedaemon.
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Post by burley on Mar 22, 2011 15:38:54 GMT 12
Sounds cool!
- Burley
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